CEO | Director | Producer | Programmer | Game Developer (Unity & Unreal Engine) | 3D Artist
Independent game developer, creator, and producer with 10+ years of experience in game development, programming, 3D sculpting, technical art, and real-time engines.
Creator of the acclaimed psychological survival horror game House Of Horror: Outside Is Better, and HASCF — Hack & Slash Combat Framework, a modular Unreal Engine combat framework designed to help developers accelerate the production of action-based games.
Currently working as Lead Creature 3D Artist on The Path Into The Abyss, while developing and producing original games, technical systems, 3D assets, and digital products.
This channel is focused on Unreal Engine, Unity, gameplay programming, combat systems, technical art, 3D workflows, framework development, game production, technical breakdowns, and behind-the-scenes development.
Building systems. Creating games. Sharing the process.
¡WISHLIST ON STEAM NOW ! - House Of Horror Outside Is Better